A-Level Computer Science / Unit 1: Representing Information

1.2.1 Images

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1.2.1 Images

A digital image must be converted into data before a computer can store, process, transmit, or display it. Two important ways of representing graphics are bitmap images and vector graphics.

A bitmap records the colours of individual pixels. A vector graphic instead stores descriptions of drawing objects, such as lines, circles, and polygons. Because the two representations store very different information, each is suitable for different types of image.

By the end of this section, you should be able to:

  • describe how bitmap image data are encoded;
  • use the terms pixel, file header, image resolution, screen resolution, and colour depth;
  • explain how resolution and colour depth affect image quality and storage requirements;
  • calculate the approximate uncompressed size of a bitmap;
  • describe vector graphics using drawing objects, properties, and a drawing list;
  • justify whether a bitmap or vector representation is more suitable for a particular task.

Exam focus

First identify the representation being discussed. For a bitmap, think about pixels, resolution, and colour depth. For a vector graphic, think about drawing objects and their properties.

Vector Graphics and Bitmaps

A bitmap and a vector graphic may look similar when displayed at their normal size, but the data stored inside the files are fundamentally different.

Feature Vector graphic Bitmap image
Stored as Drawing objects and their properties A grid of pixel colour values
Typical content Logos, icons, diagrams, maps, technical drawings Photographs, scans, screenshots, digital paintings
When enlarged Shapes can be recalculated and redrawn at the new size The existing pixel information must be enlarged or estimated
Editing Individual objects and properties can be changed Editing normally changes groups of pixels
Best suited to Images made from relatively simple geometric shapes Images containing detailed variation in colour and texture

Common misconception

Neither representation is always better. The correct choice depends on what the image contains and what the image will be used for.

How Vector Graphics Are Stored

A vector graphic is built from drawing objects. A drawing object might be a line, rectangle, ellipse, polygon, curve, or another mathematically described shape.

The file does not need to store the colour of every point covered by the shape. Instead, it stores the information needed to reconstruct that shape. These stored characteristics are called properties.

Drawing object: one geometric element of a vector graphic, such as a line, circle, rectangle, or polygon.

Property: stored information describing an object, such as its position, size, line width, outline colour, or fill colour.

Drawing list: the collection of drawing objects and their properties that the software uses to reconstruct the complete graphic.
Drawing object Possible properties
Ellipse centre coordinates, horizontal radius, vertical radius, outline, fill
Line start point, end point, width, colour
Rectangle position, width, height, corner radius, outline, fill
Polygon vertex coordinates, border colour, border width, fill

From drawing list to displayed image

When the graphic is opened, the software reads the drawing list and processes each object's properties. It then draws the objects in the required positions to produce the final image.

For example, a very simple vector graphic could conceptually contain:

Object 1: rectangle β€” position (20, 20), width 160, height 100, blue fill
Object 2: circle β€” centre (120, 70), radius 25, orange fill

If objects overlap, their position within the drawing list can also matter: an object drawn later may appear in front of an object drawn earlier.

Inside a Vector File

SVG is one example of a vector format. Change the stored values below and watch the graphic being redrawn.

Edit object:

Stored instructions

<svg viewBox="0 0 240 160">


</svg>
Rectangle properties
20
20
160
100

Displayed image

Change x, y, width or height. The stored values and the rectangle change together.

Key idea: the vector file stores geometric instructions. The software uses those values to redraw the objects.

Why vectors scale well

When a vector graphic is enlarged, the software does not simply enlarge a fixed grid of existing pixels. It recalculates the drawing objects using their stored properties and draws them again at the required size.

This makes vector graphics especially useful when the same design may need to appear at very different sizes, such as a logo used on both a website and a large printed sign.

Exam tip

When describing vector encoding, use all three ideas: drawing objects β†’ properties β†’ drawing list.

How Bitmap Images Are Stored

A bitmap divides an image into a rectangular grid. Every position in that grid is a pixel, and a colour value is stored for each pixel.

Pixel: one picture element in a bitmap image. Each pixel has a position in the grid and a stored colour value.

Consider this simple 6 Γ— 6 black-and-white bitmap. If 0 represents white and 1 represents black, the image can be represented by a sequence of binary values.

001100
010010
101101
100001
010010
001100

A real bitmap normally needs more than one bit for each pixel because it needs to represent many possible colours. The number of bits allocated to each pixel determines how many different colour values can be encoded.

What else must the file store?

Pixel values alone are not sufficient. Software also needs information explaining how the pixel data should be interpreted. This information is stored in a file header.

File header: information associated with the image data that tells software how to interpret the file. It can include information such as image dimensions and the way colour data are represented.

Conceptually, a simple bitmap file can therefore be thought of as:

Header: width, height, colour information, format information

Pixel data: colour value for pixel 1, pixel 2, pixel 3, ...

Common misconception

A bitmap is not simply β€œan image stored in binary”. The important idea is that the image is represented by individual pixel colour values arranged in a grid.

Interactive: Vector vs Bitmap Scaling

Increase the zoom level to compare a graphic that can be redrawn from mathematical descriptions with one that contains a fixed grid of stored pixels.

1Γ—

Vector graphic

Stored as drawing objects and properties.

Bitmap graphic

Stored as a fixed grid of pixel values.

At 1Γ— zoom, both images may look acceptable. Increase the zoom to reveal the difference.

Interactive: Bitmap Pixel Grid Painter

Create a small bitmap and compare the visible image with the colour values that would need to be stored.

Stored pixel values


Colour Depth and Resolution

Two important properties influence both the amount of image information available and the storage required by an uncompressed bitmap: image resolution and colour depth.

Colour depth

Colour depth, also called bit depth in this context, is the number of bits available to represent the colour of one pixel.

More bits create more possible binary combinations, so more colours can be represented.

Colour Depth and Bit Depth

Bit depth: the number of bits used for each colour channel, such as red, green, or blue.

Colour depth: the total number of bits used to represent the colour of one pixel.

For an RGB image, each pixel contains a red, green, and blue component. If each channel uses 8 bits, then:

8 bits red + 8 bits green + 8 bits blue = 24-bit colour depth

Each 8-bit channel can represent 28 = 256 possible intensity values. Combining the three channels gives:

256 Γ— 256 Γ— 256 = 16,777,216 possible colours

Number of possible colours = 2colour depth

Colour depth Possible colour values
1 bit2
2 bits4
6 bits64
8 bits256
10 bits1024
24 bits16,777,216

A higher colour depth allows a wider range of colours to be represented. This can produce smoother colour changes and make colour differences more accurately represented. However, every pixel then requires more bits.

RGB colour

A colour may also be represented using separate red, green, and blue components. If the question gives a bit depth for each channel, the values for all three channels must be included when determining the total bits per pixel.

For example, if an RGB image uses 10 bits for red, 10 bits for green, and 10 bits for blue:

10 + 10 + 10 = 30 bits per pixel

Image resolution

Image resolution: the number of pixels used to represent the stored image, usually expressed as width Γ— height.

For example, an image with a resolution of 1600 Γ— 900 contains:

1600 Γ— 900 = 1,440,000 pixels

Increasing the image resolution means that more pixels are available to describe the image. This can preserve finer detail, particularly when the image is viewed or printed at a sufficiently large size.

Screen resolution

Screen resolution: the number of physical pixels available across the width and height of a display.

Image resolution and screen resolution describe different things. One belongs to the stored image; the other belongs to the display device.

For example, a 3000 Γ— 2000 photograph can be displayed on a 1920 Γ— 1080 screen. The computer must map or scale the image data to the pixels available on that display.

Common mistake

Do not use image resolution and screen resolution as if they mean the same thing.

Exam tip

If RGB depth is given per channel, first calculate the total number of bits used for one pixel before using the file-size formula.

How Bitmap Settings Affect Quality and File Size

Changing image resolution or colour depth changes the amount of information stored in the bitmap. This creates a trade-off between image quality and storage.

Change Possible effect on image Effect on uncompressed storage
Increase image resolution More pixels can represent finer spatial detail File size increases because more pixels are stored
Decrease image resolution Fine detail may be lost; pixels may become noticeable when enlarged File size decreases because fewer pixels are stored
Increase colour depth More colour values can be represented File size increases because each pixel requires more bits
Decrease colour depth Colour variation is reduced and visible colour banding may appear File size decreases because fewer bits are stored per pixel

Why resolution alone does not guarantee quality

A larger resolution provides the capacity to store more detail, but it cannot recreate detail that was never captured in the original image. Simply enlarging a low-resolution bitmap does not turn it into a genuinely high-detail image.

Common misconception

Increasing the displayed size of a bitmap is not the same as increasing the amount of original image information stored in the file.

Estimating Uncompressed Bitmap Storage

The amount of pixel data depends on two things:

  • how many pixels the image contains;
  • how many bits are stored for each pixel.

The number of pixels is found from the image resolution:

number of pixels = width Γ— height

The uncompressed pixel data can then be estimated using:

size in bits = width Γ— height Γ— colour depth

To convert bits to bytes:

size in bytes = size in bits Γ· 8

Worked example

A bitmap has a resolution of 900 Γ— 500 and uses 16 bits per pixel.

Stage Calculation Result
Number of pixels 900 Γ— 500 450,000 pixels
Pixel data in bits 450,000 Γ— 16 7,200,000 bits
Convert to bytes 7,200,000 Γ· 8 900,000 bytes

Why the real file may be different

The calculation above estimates the amount of uncompressed pixel data. A real image file may also contain other information.

File header: information used by software to interpret the image, such as dimensions and information about how the pixel data are encoded.

Depending on the file format, there may also be metadata, a colour palette, or other information. Compression can reduce the amount of storage required.

Common mistake

Do not automatically add an invented header size to a calculation. If no header size is provided, calculate the required pixel-data estimate from the information given.

Exam tip

Write the calculation in stages: pixels β†’ bits β†’ bytes β†’ larger unit if required. This makes errors easier to identify.

Interactive: Bitmap File Size Calculator

Change the resolution and colour-depth settings to see how each factor changes the amount of uncompressed pixel data.

Pixels 480,000
Bits per pixel used 8
Bytes 480,000
Approximate size 468.75 KiB

Choosing Between a Bitmap and a Vector Graphic

A question asking you to justify an image representation needs more than simply naming one format. Your reason should be linked to the requirements of the particular image or task.

Situation Likely choice Reason
Company logo Vector The design contains clear geometric shapes and may need to be reproduced at many different sizes.
Photograph of a landscape Bitmap A photograph contains large amounts of detailed colour and texture variation that can be represented using pixels.
Technical diagram Vector Individual lines and shapes can be stored as editable drawing objects and redrawn accurately at different sizes.
Screenshot Bitmap The captured screen already consists of a fixed grid of displayed pixels.

Common mistake

Avoid writing that vectors are always smaller than bitmaps. Storage depends on the complexity of the image and the file representation. A safer justification focuses on the characteristics of the image and its intended use.

Building a justification

A strong answer follows: feature of the image β†’ feature of the representation β†’ practical benefit.

For example: a logo consists mainly of simple shapes, so it can be stored as vector drawing objects and resized without relying on a fixed pixel grid.

Practice and Review

  1. Describe how a bitmap represents an image. Your answer should use the terms pixel, resolution, and colour depth.
  2. Explain the purpose of a file header in a bitmap image file.
  3. Explain how increasing image resolution affects both image detail and uncompressed file size.
  4. Explain how increasing colour depth affects both colour representation and uncompressed file size.
  5. A bitmap has a resolution of 720 Γ— 480 and a colour depth of 16 bits. Calculate the amount of pixel data in bytes.
  6. Describe how a vector graphic is encoded. Use the terms drawing object, property, and drawing list.
  7. A company needs one logo for a mobile application icon and a three-metre advertising banner. Justify a suitable image representation.

Final checklist

  • I can explain what a pixel represents.
  • I can distinguish image resolution from screen resolution.
  • I can explain what colour depth changes.
  • I can calculate uncompressed bitmap pixel data.
  • I understand why an actual image file can contain more than pixel data.
  • I can describe a vector using drawing objects, properties, and a drawing list.
  • I can justify choosing a bitmap or vector for a particular situation.